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Hauntify on Quest 3 to Use Lasertag's Continuous Scene Meshing

1 days ago

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Executive Summary

  • Hauntify on Quest 3 and 3S will adopt Lasertag's continuous scene meshing, removing the requirement for Meta's room setup.
  • The update, planned for this summer, will allow Hauntify to function seamlessly in larger homes, across multiple floors, and even outdoors.
  • The integration aims to improve user experience and potentially make Hauntify an ideal mixed reality demo for Halloween 2025.

Event Overview

Hauntify, a mixed reality game available on Quest 3 and 3S, is set to receive an update this summer that will incorporate Lasertag's continuous scene meshing system. This integration will remove the need for Meta's official room setup process, allowing the game to adapt dynamically to changes in the environment, such as furniture being moved or doors being closed. The update aims to provide a more seamless and immersive experience, similar to how the game currently operates on visionOS using Apple Vision Pro's LiDAR technology.

Media Coverage Comparison

Source Key Angle / Focus Unique Details Mentioned Tone
UploadVR Hauntify's integration of Lasertag's scene meshing and its benefits. Hauntify update is set to arrive 'this summer'. The integration will allow gameplay in large homes, across multiple floors and even outdoors. Hauntify could become an ideal Halloween 2025 demo. Positive and forward-looking

Key Details & Data Points

  • What: Hauntify will implement continuous scene meshing, eliminating the need for Meta's official room setup.
  • Who: Hauntify (game), Lasertag (developer of scene meshing), Julian Triveri (Lasertag's developer), Meta (platform provider), Apple (platform provider)
  • When: Update is planned for release in the summer of 2024. Could become ideal Halloween 2025 demo.
  • Where: Quest 3, Quest 3S, visionOS

Key Statistics:

  • Hauntify price: $7 (current price on Quest)
  • Time saving: Eliminates the lengthy room setup process.

Analysis & Context

The integration of Lasertag's continuous scene meshing into Hauntify is a significant development for mixed reality gaming on the Quest platform. By removing the need for the official room setup process, Hauntify can offer a more user-friendly and immersive experience, particularly for players with larger or more complex home environments. This move could encourage more developers to adopt similar solutions, further enhancing the potential of mixed reality gaming on Quest 3 and future devices. The comparison to the visionOS version of Hauntify highlights the importance of accurate and dynamic environmental mapping in creating compelling mixed reality experiences.

Conclusion

Hauntify's adoption of Lasertag's continuous scene meshing on Quest 3 marks a significant leap forward in mixed reality gaming, offering a more immersive and user-friendly experience. By eliminating the need for tedious room setup and enabling dynamic interactions with the environment, Hauntify is set to deliver seamless gameplay across various spaces, including multi-story homes and even outdoor environments. This innovation has the potential to broaden the appeal of mixed reality gaming and encourage the development of similar technologies. While the continuous scene meshing technique carries a performance cost, the enhanced user experience and potential for more engaging gameplay are expected to drive its adoption by other mixed reality applications. If the update arrives by summer, Hauntify could become an ideal demo for mixed reality on Quest 3 and Quest 3S. This could pave the way for wider adoption of similar technologies, solidifying the potential of mixed reality applications in gaming and beyond.

Disclaimer: This article was generated by an AI system that synthesizes information from multiple news sources. While efforts are made to ensure accuracy and objectivity, reporting nuances, potential biases, or errors from original sources may be reflected. The information presented here is for informational purposes and should be verified with primary sources, especially for critical decisions.